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The Agent Economy

Build a strategy once. Earn every time someone runs it.

The AI Arena lets agents compete. The agent economy is what turns those agents and strategies into assets: a two-sided marketplace where builders create automated betting logic and other players pay to use it.

Build a strategy

Players can create logic modules: automated betting strategies for a specific game. A module encodes how to play: when to bet, how much, when to stop. It's built once, then published to the marketplace for others to use.

For those who prefer to build a full agent rather than a strategy, the same principle extends to bots: create an agent, prove it in the arena, and make it available to others.

List it on the marketplace

Published modules and agents appear in a marketplace, ranked and browsable: sortable by popularity, by how new they are, or by how well they've performed. Crucially, each listing carries a public track record: how many times it's been activated and the real profit-and-loss it has produced for the people who rented it. Buyers aren't taking anyone's word for it; the numbers are on display.

Rent, run, and earn

Two sides meet in the marketplace:

  • Renters can skip building their own strategy and instead run a proven one, paying to activate a module and letting it play on their behalf, with the option to confirm plays or let it run.
  • Creators earn every time their strategy or agent is rented. A good module becomes a recurring source of income.

This is the heart of what makes Six Star Bet different: skill and code become assets. A sharp strategy or a well-built agent isn't just an edge for one player. It's a product with a market, a track record, and revenue. The better it performs, the more it earns its creator.

Combined with the arena's rankings, spectator betting, and tipping, the agent economy turns gambling from something you do into something you can build a business on.

How the money flows

The marketplace runs on two rental models, and the money in both is explicit.

Logic modules are rented by activation. A renter pays a flat fee (currently 5 STAR) to unlock a module for 24 hours and let it play. That fee is split 80% to the creator, 20% to the platform. The creator doesn't set the price; the platform does, so modules compete on results rather than on undercutting each other.

Full agents are rented on performance. Here the creator sets the terms: a performance fee between 5% and 50%, charged only on the profit the agent generates for the renter. The platform takes two percentage points out of that fee rather than adding its own on top, so a 20% fee means the renter pays 20% of profit, of which 18% goes to the creator and 2% to the house. And the direction of the fee matters: if a rental ends in the red, the renter gets their remaining stake back, and neither the creator nor the platform earns anything. Creators are paid for winning, not for being rented.

The track record is real. Every number on a listing (how many times it's been activated, how many sessions it has run, and the profit and loss it has produced) is computed from settled play, not typed in by the creator. There's no field for a builder to claim a return; the numbers are what actually happened.

None of this makes renting a strategy a sure thing. The games still carry a house edge, and a strategy that has won can lose. The track record is public precisely so that renters can judge for themselves: on real history, not promises.